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Khronos Standards BOF at SIGGRAPH 2019



Siggraph Khronos BOFWe have an exciting line-up of topics for our Birds of a Feather sessions! Hear from glTF, WebGL, OpenXR, Vulkan, and more... Check out the full agenda!

Wednesday, July 31st, 9am to 5:30pm
Diamond Ballroom, JW Marriott LA Live
Los Angeles, CA
Reception to follow immediately after the sessions

No badge or pre-registration is required.

Thank you to our sponsors!

NVIDIA Logo - Title Sponsor

 LunarG Logo - Beer Sponsor

Cesium Logo - Demo Sponsor

Additional sponsorship opportunities are still available. Contact us for more details.



Developers: Your Help is Needed with a Texture Compression in Games Survey

Arm LogoArm has kicked-off a formal project within engineering to understand what developers need in order to increase adoption of ASTC. Adaptive Scalable Texture Compression (ASTC) is fundamental for mobile devices or platforms with resource constraints. The findings will be shared with Khronos and its members to help understand what matters to developers.
The survey takes less than 5 minutes to complete and will remain open until July 23rd: Texture Compression in Games Survey


KHRONOS BLOG                            

Uber's brings glTF to geospatial data visualization

Uber SimulationIn 2016, the Uber Visualization team released an open source version of and, two Khronos Group WebGL-powered frameworks for visualizing and exploring huge geospatial data sets on maps. Since then, the technology has flourished into a full-fledged suite of over a dozen open source WebGL and GPGPU data visualization libraries and tools, known collectively as, the newest addition to the family, adds support for loading and rendering glTF assets across the tech stack. Read more...


RECENT NEWS                                

Shopify Plans First Commerce Platform to Natively Support 3D and AR Shopping Experiences

Shopify LogoShopify has announced they will be the first commerce platform to natively support 3D and AR shopping experiences. Shopify AR contributed up to a 2X lift in conversions on merchant stores in 2018. glTF is supported.

Intel’s ‘One API’ Project Delivers Unified Programming Model Across Diverse Architecture

Intel Logo
Intel has given an update on it's One API project that incorporates SYCL. Read more...

VKHR - An AMD-Backed Open-Source Hair Renderer in Vulkan

Vulkan LogoVKHR is an open-source, real-time hybrid hair renderer written in Vulkan and developed under the support of AMD/RTG Read more...

AMD Releases New Vulkan Extensions in Driver 19.6.2

AMD LogoAMD released a new version of their graphics driver – 19.6.2. With the release, they added support for five new Vulkan extensions. Here is a brief description of what they do and how to use them. Read more...

MoltenVK 1.0.35 Brings Many Additions & Improvements for Vulkan On macOS

Vulkan LogoThe team maintaining MoltenVK for allowing a majority of the Vulkan API to function atop Apple's Metal drivers for macOS/iOS have issued their first big update in two months. Read more...

TechBytes with Neil Trevett, Vice President at NVIDIA

Khronos LogoIn this interview, Neil Trevett discusses the emerging role of 3D Commerce in the retail sector. Read more...

Real Time Path-Tracing and Denoising in Quake II RTX

NVIDIA LogoNVIDIA engineers incorporated Christoph Schied's reserach project, Q2VKPT – short for “Quake II Vulkan Path Tracing,” into a consumer release called: Quake II RTX. This free mod allows everybody with a NVIDIA RTX GPU to see what 1997’s most popular first-person shooter looked like rebuilt with photorealistic lighting. Read more...

NVIDIA Developer Blog - Tips and Tricks: Vulkan Dos and Don’ts

Vulkan LogoIf you're a developer looking to utilize Vulkan to its full potential, check out this blog post compiling wisdom from some of the Vulkan experts at NVIDIA. Read more...

Generic Interfaces with Generic Lambdas with C++ and SYCL

SYCL LogoC++ Lambdas are an important way the SYCL standard is defined and implemented. We talk about how we use lambdas in our guides and documentation, but never about how lambdas work, or even how to use them in SYCL. So, in this blog post, we examine how lambdas are used in SYCL. Read more...

Vulkan Hardware Capability Viewer 1.93 Released

Vulkan LogoVersion 1.93 of the Vulkan Hardware Capability Viewer is now available for all platforms (Windows, Linux, Android). Read more...


For more member news check out our news archives


Khronos is a Sponsor of High-Performance Graphics 2019

July 8-10, 2019
University of Strasbourg (Esplanade)
Strasbourg, FR

HPG 2019This forum for performance-oriented graphics systems research including innovative algorithms, efficient implementations, and hardware architecture brings together researchers, engineers, and architects to discuss the complex interactions of massively parallel hardware, novel programming models, efficient graphics algorithms, and novel applications.

See more details

Khronos is a Sponsor of Web3D 2019

July 26-28, 2019
Co-Located with SIGGRAPH
Los Angeles, CA

WEB3D BannerWeb3D Conference is a conference on 3D Web Technology addressing an extensive range of research, development, and practice related to Web-based 3D Graphic. It unites researchers, developers, entrepreneurs, experimenters, artists and content creators in a dynamic learning environment.

See more details

Khronos Demonstration Table at Hot Chips

August 18-20, 2019
Stanford University

Palo Alto, CA

Hot Chips 2019
Khronos will be participating at HOT CHIPS, a leading conference on high-performance microprocessors and related integrated circuits. 

Khronos will have a table showcasing an OpenVX demo for inference using an NNEF model from the model zoo. OpenCL and SYCL will also be represented.  

See more details

Khronos Speaking at CEDEC 2019

September 4-6, 2019
Pacifico Yokohama Conference Center

Yokohama, JP

CEDEC 2019 LogoKhronos' Neil Trevett will be presenting, "Building Portable VR and AR Applications Using OpenXR and Vulkan," at CEDEC, a conference for the computer entertainment industry professional that aims to help developers and other professionals improve their respective development capabilities.

See more details

Khronos is Sponsoring and Speaking at AutoSens Brussels

September 17-19, 2019
AutoWorld Venue

Brussels, BE

AutoSens LogoStephane Strahm from Kalray will be speaking on behalf of Khronos and the Safety Critical Advisory Forum. Stephane will be presenting, "Open Minds to Open Standards for the Deep Learning Automotive Solutions," at 11:35am on Thursday, September 19th. 

See more details


W3C Workshop on Web Games 

W3C Game WorkshopNeil Trevett presented, "glTF Roadmap: CTTF Universal Textures and 2nd generation PBR," at the W3C Workshop on Web Games in Redmond, Washington on June 27th.

For more information on the event and what was presented, click here.



AWE NITE SFNeil Trevett presented, “glTF and OpenXR open standards for AR in the cloud,” at the AWE NITE SF meetup. 

To learn more about AWE NITE SF, click here.

To download Neil's presentation, click here


Raspberry Pi 4, OpenGL ES 3
July 10, 2019

Cambridge Innovation Center
Cambridge, MA

A Gentler Introduction to Vertex Shaders
July 30, 2019
London, UK

NEW MEMBERS                             

Welcome and thank you to our newest member!

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