An Introduction to Vulkan Video
In early 2018, the Vulkan® Working Group started to explore how to seamlessly integrate hardware accelerated video compression and decompression into the Vulkan API. Today, Khronos® is releasing a set of Provisional Vulkan video acceleration extensions: Vulkan Video. This blog will give you an overview of Vulkan's new video processing capabilities. We welcome all feedback before the extensions are finalized so that we may provide effective acceleration for your video applications! Learn more...
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Understanding Vulkan Synchronization
Graphics developers with a history of using DirectX and OpenGL® may feel familiar with many aspects of low-level GPU APIs such as Vulkan. But as we explore how to get the highest performance from Vulkan, it becomes apparent how many aspects of driving the GPU that DirectX and OpenGL drivers have been handling behind the scenes that we now get to control explicitly.
For example, Vulkan enables developers to take more explicit control over the coordination of graphics tasks and memory management in their applications. These are development tasks any C/C++ developer should be able to handle, though it may have a bit of a learning curve — or may just require dusting off some skills that haven't been used in a while.
The goal of this article is to help developers easily understand and not be intimidated or confused by one of the toughest aspects of Vulkan: Synchronization. We’ll go through individual concepts important to synchronization and demonstrate how to use them correctly and effectively.
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AREA WorkinAR
AR for Enterprise Alliance (AREA) is a global not-for-profit organization helping to accelerate the adoption of enterprise AR. The WorkinAR Essentials Series will illustrate and explain how the use of AR will improve performance and increase efficiencies throughout the enterprise.
The Series includes three tracks:
- How to develop an AR business case to justify internal investment – sign up for free here.
- Potential deployment issues and how to overcome them – sign up for free here.
- Dedicated Master Class / Thought Leadership sessions to help understand the technologies in more detail.
The AREA WorkinAR Essentials Series was designed to meet the needs of any user throughout the enterprise, with multiple educational modules included within each track. Please also sign up to the AREA WorkinAR LinkedIn Group to stay in touch.
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GTC 2021
March 30 - April 1, 2021
The annual NVIDIA event is currently taking place with talks with pioneers and visionaries, hands-on training, enlightening connections, and one must-see keynote. Click thru to see all the Khronos-related sessions at GTC21. More...
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IWOCL & SYCLcon 2021
April 26-29, 2021
IWOCL & SYCLcon is the annual gathering of the international community of OpenCL™ and SYCL™ developers, researchers, suppliers, and Khronos Working Group members to share best practice, and to advance the use and evolution of the Open Computing Language (OpenCL) and the SYCL standard for C++ programming of heterogeneous platforms and their associated ecosystems. The conference's full program is available with compelling keynote talks and panel discussions. Learn more...
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RealTime Conference
April 26-27, 2021
Join Khronos Group President, Neil Trevett, at RTC 2021 where he will be giving a keynote on Building the Metaverse, One Standard at a Time. In addition, DGG CEO, Max Limper, will have a session on From Offline to Real-Time - Scalable Asset Pipelines for 3D Commerce. More...
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WebGL Meetup
May 12, 2021
Please join us for a the next WebGL™ Meetup. After an update from WebGL Chair, we will receive an introduction to WebGPU, and more.
Speakers:
- Host: Damon Hernandez, IDEAbuilder
- Ken Russell, (Google)
- Kai Ninomiya (Google)
If you would like to be considered to present at this upcoming WebGL meetup, please reach out to events@khronos.org for more information. More...
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Embedded Vision Summit
May 25-27, 2021
Join the Khronos Group at the Embedded Vision Summit which is the only event focused exclusively on the hottest topic in the electronic industry today: deployable computer vision! Bookmark this web page as your information hub to all that is Khronos at EVS this year.
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ISMAR - Call for Papers
October 4-8, 2021
The IEEE International Symposium on Mixed and Augmented Reality (ISMAR) is the leading conference for the Augmented and Mixed Reality research communities. This year, ISMAR will be held on October 4-8 in Bari, Italy. ISMAR 2021 seeks two types of paper submissions:
ISMAR 2021 Conference Papers
Abstract Deadline: May 24, 2021
Submission Deadline: May 28, 2021
Notification: July 23, 2021
For more information visit the Call for Papers page.
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